'FBX'에 해당되는 글 1건

  1. 2015.03.15 Several Tips

In here, I will update several tips which helped me to create games using the Unreal Engine 4.


Tip List:


1. Split a FBX file with many animation takes into multiple fbx files and import those FBX files.

2. To be continued ...



1. Split a FBX file with many takes into multiple fbx files and import those FBX files.


Split FBX


If you need to import FBX animations, you need to seperate a single FBX with a long take into multiple fbx files because Unreal Engine 4 seems to not support that( Please correct me if I am wrong). To do that, refer to the following link.


http://wiki.etc.cmu.edu/unity3d/index.php/Importing_and_Exporting_Models_(Maya)


Caution: Don't forget to set the timeline slider to the specified animation as depicted below







Importing FBXs


Firstly, import a base FBX file with no animation to get static mesh and skeleton info.

Then import split FBX files in UEditor. In the import dialog, make sure to set skeleton to one which was taken in importing base FBX.



2. To be added ...

Posted by kevino
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